Recognise scientific structures.
Identify scientific terminology, structures and their relationships.
02 / EMERGING TECHNOLOGIES
Exploring how virtual reality and artificial intelligence can support engagement, exploration, reflection and understanding—with educational purpose at the centre.
FEATURED / RESEARCH-LED IMMERSIVE LEARNING
VR ED-EXPLORER / GRADES 9–10An educational VR application based on Pakistan’s secondary-school science curriculum.
The project brings together educational research, learning experience design and interaction design to investigate purposeful, accessible immersive learning.
Research · Learning design · UX · 3D modelling · Development
Unity · Google VR SDK · 3D Studio Max
Grade 9–10 students in Pakistan
Identify scientific terminology, structures and their relationships.
Apply critical thinking through observation of scientific constructs and objects in 3D space.
Engage in reflection through observation and evidence-based reasoning.
Intended learning outcomes from the original portfolio; not a claim of measured learning gains.
SEE THE ORIGINAL WORK
Goal, audience, scope and key features.
Storyboards and interaction wireframes.
Unity development and 3D Studio Max assets.
Usability study, controls and visual improvements.
Preparation for an experiment in schools.
Try a proposed prepare–explore–reflect lesson with an accessible screen-based circuit activity.
↗AI IN EDUCATION
What does meaningful AI adoption look like in different educational contexts?
Arhum’s interests include the pedagogical, ethical and practical implications of AI, and its relationship with creativity, learner engagement and educational opportunity.
Khan, A. & Khan, W.
Association for Learning Technology · London, UK
Khan, A., Khan, W., & Nadeem, S.
Status as listed in the source portfolio.RESEARCH OUTPUTS / IMMERSIVE LEARNING
Khan, A. N., Roulston, S., Woods, C., Jackson, H., & Taggart, S. · Irish Journal of Technology Enhanced Learning, 10(1).
Read the publication ↗Khan, A. N., Malik, M. M., Iqbal, S., & Maqsood, M. · Issues and Trends in Learning Technologies.
Status as listed in Arhum’s source portfolio.Project details and research listings are drawn from .
CONTINUE EXPLORING
Explore courses, games and resources designed around the learner.