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03 / MULTIMEDIA & DESIGN

Ideas with
a visual voice.

Brand identities, digital experiences and motion. Original work and new explorations, brought together through a considered approach to communication.

01 / VISUAL IDENTITIES

From a mark
to a recognisable world.

02 / DIGITAL EXPERIENCES

Purpose behind
every screen.

Wanderly photorealistic device presentation

WANDERLY / ORIGINAL → 2026

A little direction.
A lot of possibility.

A connected travel-planning journey with original artwork, new screen studies and an interactive prototype.

Explore Wanderly ↗

03 / MOTION & VIDEO

Make it move.
Make it mean something.

Four original films, an animation experiment and a new kinetic typography study.

Enter the screening room ↗

04 / DIGITAL ILLUSTRATION

A world of colour.
A little room to dream.

Gallery concept featuring three original Arhum Khan illustrations

ILLUSTRATIONS / COLOUR, COMPOSITION & MOOD

From the sketchbook
to the gallery wall.

Walk through 22 original digital illustrations in an immersive gallery. Scroll between artworks, explore the collection and open each original.

Enter the illustration gallery ↗

05 / DIGITAL PORTRAITS

Faces. Fiction.
Feeling.

Original portrait by Arhum Khan in contrasting red and cyan

PORTRAITS / CHARACTERS & EXPRESSION

A familiar face.
An unfamiliar light.

15 digital portraits and character studies, presented in a cinematic gallery with a gallery-inspired display.

Enter the portrait gallery ↗

CONTINUE EXPLORING

Design that supports learning.

Explore the educational purpose behind the visual decisions.

Instructional design ↗