01 / INSTRUCTIONAL DESIGN
Begin with the learner.
Design for understanding.
Learning experiences that connect educational goals with pedagogy, digital technology and thoughtful interaction. The starting point is always the learner, the context and the learning need.
FEATURED / SCENARIO-LED LEARNING

GILBERT’S PHARMACY
Better conversations.
Stronger teams.
A course introducing the GROW coaching model, with a new interactive extension that lets learners practise a conversation and reflect on their choices.
Explore the case study ↗Instructional design, learning research, content development, UX & assessment design
Mindsmith · Adobe Photoshop
Coaching communication through Gilbert’s core values
ADDITIONAL LEARNING EXPERIENCES
Different formats.
The same care for learning.

GAME-BASED LEARNING / ORIGINAL PROJECT
History Mystery
Explore the past through clues, animated introductions and search-based activities.
Understand.
Reflect.
Respond.
GLOBAL WARMING / EDUCATIONAL E-BOOKDIGITAL READING / ORIGINAL PROJECT
Learning about global warming
An educational e-book connecting causes, impacts and potential solutions with in-built assessment.
A CONNECTED DESIGN PRACTICE
Structure that helps.
Space to participate.
Clear outcomes, purposeful activities and appropriate assessment belong in the same conversation.
Arhum’s approach combines instructional design principles with digital pedagogy, UX, accessibility and emerging technologies. The work spans structured courses, interactive activities and visual learning resources.
Explore the CMALT portfolio ↗CONTINUE EXPLORING
What happens beyond the screen?
Explore research-led immersive learning and questions about AI in education.